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Old Jun 20, 2009, 08:29 PM // 20:29   #1
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Default Spirit's Strength PvE build

I like to play Spirit's Strength for fun, and a made this build a while ago just to do something different. After the last update it's gotten better, and I thought I'd post it here to ask for opinions and suggestions.

Rt/A

Dagger Mastery - 11
Channeling Magic - 6+1
Spawning Power - 12+1+1

[weapon of aggression][splinter weapon][summon spirits][rupture soul][spirit's strength][spirit's gift][great dwarf armor][destruction]

So I lay down Destuction, and use Summon Spirits and Rupture Soul to damage and blind the mobs, and then start wailing on them with my weapon. With the update, now it's easier to summon Destruction again during the battle, and trigger the effects of Spirit's Gift, Boon of Creation, or Explosive Growth.

I've been using Ghost Forge insignia (besides AoE damage, splinter weapon is good to trigger the armor bonus for a longer duration while not attacking), but would I be better off with Survivor insignia?

I've chosen daggers for the chance to dual-strike. As I'm not using any attack skills, all that matters about the weapon is its inherent characteristics. Is it worth it to keep the daggers, or might I do better with a sword or axe, so that I can bring a shield?
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Old Jun 20, 2009, 11:22 PM // 23:22   #2
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I think daggers are the way to go. Even with a shield, a Rt can't tank much, so I assume you let a W go in first to take the damage. Besides, blind should take care of melee attackers. I guess with Great Dwarf Armor that's not entirely true though, but I think it's fine with daggers.

I'm not really certain why you use spirit's gift though, since you only have 1 spirit and you pre-cast it.

*Edit : I would keep Ghost Forge insignia, since you should always have a weapon spell up.
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Old Jun 21, 2009, 03:32 AM // 03:32   #3
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Quote:
Originally Posted by mlandry View Post
I think daggers are the way to go. Even with a shield, a Rt can't tank much, so I assume you let a W go in first to take the damage. Besides, blind should take care of melee attackers. I guess with Great Dwarf Armor that's not entirely true though, but I think it's fine with daggers.

I'm not really certain why you use spirit's gift though, since you only have 1 spirit and you pre-cast it.

*Edit : I would keep Ghost Forge insignia, since you should always have a weapon spell up.
I do cast the spirit again in combat sometimes, I thought Spirit's Gift would be a nice little bonus (interchangeable with Explosive Growth or Boon of Creation), and also as some extra cover for Spirit's Strength.

I was thinking of dropping the Dagger Mastery to 10, and bringing Channeling up to 9 total, and maybe replacing Great Dwarf Armor with Ancestor's Rage, but I didn't want to be too vulnerable. Maybe Ancestor's Rage would better replace Spirit's Gift?
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Old Jun 21, 2009, 04:21 AM // 04:21   #4
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Spear based SS builds are good
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Old Jun 21, 2009, 11:50 AM // 11:50   #5
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Originally Posted by Axel Zinfandel View Post
Spear based SS builds are good
Add the buffed [Find Their Weakness] and you'll do +35 dmg each throw. I managed to do 991 damage in 15 seconds against Master of damage!
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Old Jun 21, 2009, 02:02 PM // 14:02   #6
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As Axel Zinfandel already pointed out, there are Spirit's Strength builds using Spears.

Spirit's Strenght + Asuran Scan
Dragonslash + Asuran Scan
Assassin Builds using Asuran Scan:
http://pvx.wikia.com/wiki/Build:A/D_...cythe_Assassin

The strength of the Sin build is that it crits very very often, and Scythes have very high max damage.

Spirit's Strength + Aura of Holy Might + Asuran Scan + Scythe might be an interesting variant. But I am not sure if it can make up for the pure Critpower of the Sin builds.
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Old Jun 21, 2009, 07:38 PM // 19:38   #7
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Originally Posted by doragon View Post
Add the buffed [Find Their Weakness] and you'll do +35 dmg each throw. I managed to do 991 damage in 15 seconds against Master of damage!
That's amazing! especially since FTW's functionality doesn't -do- that.
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